NOW WITH MORE GORE


Hey all! I recently had a close friend pass so I've not been working on Hellscape as consistently as I have been weeks before, but I do have something to show you! Here's more gore!

Here's an ironic story on how this happened.

I tried multiplying the blood count for the smaller particles present in the demo build of the game, and this caused an insane lag spike. So I took a step back, and realized the blood particle system was pretty messy and...well let's just say it was causing an unfortunate number of performance problems I hadn't realized were present.
SO during bugfixing I tried a smaller particle count with larger sprites. After bug fixing I returned the sprite count to what it was in the demo and with some minor tweaking...that's what you see in the video attached.

I'll be publishing a pre-alpha build of Hellscape here soon once all of the game's current largest kinks are worked out. I don't want to present something in a state I'm unhappy with.

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